NOTE: At the end of the individual side quests there will be new items - no leveling up

[The Next Morning] Kazim and Tobias have developed a rivalry in the kitchen but no one has really intervened considering the food tasting a lot better. The ship’s atmosphere is low with the loss of the mayor. Hazel checks in on the Kobolds who were more than happy to help with the evacuation of the village. Vaelyn asks Alander to help with the grow-ops.

The party is called to the bridge and Luisa is there. Hilda mentions everyone has deemed the party honorable and are grateful for what they did. They all discuss their plans on where to go next. They plan to go to Jasiri’s village to drop off the druids They are going to make a quick detour to visit Wisteria.

The plants began talking to Louisa after a while - she could sense the communication happening and they were trying to reach out to her. They never spoke of anything negative but they shared the same thoughts of not wanting to contribute to war. Louisa wants to stay on the ship and help the crew after learning a bit more. Hazel asks to learn her druidcraft too.

LUISA JOINS THE CREW - She will be staying with the crew when the druids are dropped off.

Small Ship is now named: Scuttle Shuttle // Nimbus

[Going to Wisteria] The instructions / directions given are more of a general area. Wisteria’s house is hidden as all coven members’ houses are. Upon getting closer, there are white tents with the church’s symbol. Half a dozen men outside - hanging out on standby. There are SIX justicars.

Torren gets a charisma boost and becomes the “Rizz”ard of Oz. Torren / Excalibur / Schmead all go to distract the justicars Approaching camp, they’re already alerted of their arrival. They ask the party what their business is and they relay the warning of the gnoll army in the area and had taken over the grove. They don’t believe the party considering Gnolls are made of myths. Though Torren manages to somewhat convince them. Another man in gleaming white armor comes out - the man in charge - The Captain. That rank is pretty high considering there are only a few more ranks higher than that. Peter and Thomas (other Justicars) go down to the village at the base of the mountain to investigate. The forest beyond the barrier is hazey - there is a clear path forming underfoot as they begin walking. Hazel has been through two different Witch Wards - her family’s own and Lavenders. This ward is strong and very powerful.

Vaelyn/Hazel/Jasiri go through the barrier. Walking through the fog, the three of them come into contact with some strange mushrooms. They form faces and ask if they’re going to be eaten. A large blackened spooky hog forms out of the forest with mouths and eyes and tentacles forming out of the body emerge, heading right for the mushrooms. Hazel kills all the mushrooms and the hog leaves. Next set of puzzles - Hazel/Jasiri/Vaelyn find a cemetery with a statue of Zola, The Goddess of Death. There are five different disks depicting different individuals. Everyone is sent to the bottom of the puzzle.

Torren/Excalibur/Schmead go through the barrier. The other three get trapped in a strange loop within the forest. After working through it, they’re able to get through their path too. The other group - Excalibur/Torren/Schmead all sort out a strange riddle of spinning the statues in a certain direction and are able to move forward. They continue to walk the same as before and emerge into a third space with daylight. On a large boulder is a green dragon… It will show the way for an exchange. Schmead gives 59 gold - he was trying to save for a diamond… The dragon points in a direction.

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